The Most Creative Problem I’ve Ever Solved
A Deep Dive into an Unconventional Coding Challenge
Introduction
Every programmer encounters problems that seem impossible at first—until a sudden flash of insight changes everything. This is the story of one such problem: a puzzle that forced me to think outside conventional algorithms and discover a solution so elegant that it felt like cracking a secret code.
The Problem: "Grid Escape with Teleporters"
(Inspired by a contest problem, simplified for clarity)
Scenario
You’re trapped in an N x N
grid where:
- Some cells contain teleporters (marked
T
). - Others are blocked (
#
) or empty (.
). - You start at
(0, 0)
and must reach(N-1, N-1)
.
Catch:
- Stepping on a teleporter instantly transports you to every other teleporter in the grid.
- You can choose which teleporter to exit from (like a network of portals).
Goal: Find the shortest path to escape the grid.
First Attempt: Standard BFS (And Why It Failed)
My initial thought: "This is just a BFS problem with a twist."
Why BFS Broke Down
- Exponential States: If there are
k
teleporters, stepping on one createsk
possible positions instantly. - Infinite Loops: You could teleport between the same two points forever.
- Visited Tracking: Traditional
visited
checks fail because teleporting resets your possible locations.
Grid:
.T.
T.T
...
Stepping on (0,1)
teleports you to all T
s: (0,1)
, (1,0)
, (1,2)
. From (1,0)
, you could teleport back to (0,1)
, creating a loop.
The Insight: Teleporters as a "Super Node"
After hours of frustration, I realized:
All teleporters are effectively one node in the traversal graph.
Key Observations
- Teleporters are Linked: Entering any
T
means you can exit from any otherT
in zero steps. - BFS Layers Adjust: Moving to a teleporter doesn’t increment the path length until you exit one.
Solution Sketch
- Preprocess Teleporters: Collect all
(i,j)
positions ofT
into a list. - Augmented BFS: Treat all teleporters as a single state (e.g., "I’m in the teleporter network").
The "Aha!" Moment: Pseudocode
from collections import deque
def shortest_path(grid):
N = len(grid)
teleporters = [(i, j) for i in range(N) for j in range(N) if grid[i][j] == 'T']
q = deque()
q.append((0, 0, False)) # (i, j, used_teleporter)
visited = set()
visited.add((0, 0, False))
steps = 0
while q:
for _ in range(len(q)):
i, j, used = q.popleft()
if (i, j) == (N-1, N-1):
return steps
if grid[i][j] == 'T' and not used:
for (ti, tj) in teleporters:
if (ti, tj) not in visited:
visited.add((ti, tj))
q.append((ti, tj, True)) # Teleport for free
for di, dj in [(0,1), (1,0), (-1,0), (0,-1)]:
ni, nj = i + di, j + dj
if 0 <= ni < N and 0 <= nj < N and grid[ni][nj] != '#':
if (ni, nj, used) not in visited:
visited.add((ni, nj, used))
q.append((ni, nj, used))
steps += 1
return -1
Why This Works
- State = (Position, Teleporter Usage)
(i, j, False)
: Haven’t used a teleporter yet.(i, j, True)
: Already used one (prevents loops).- Teleporting is a Zero-Cost Move
- Efficiency: Visited checks prevent redundant work. Worst case:
O(N²)
like standard BFS.
Edge Cases That Tripped Me Up
- No Teleporters: Falls back to classic BFS.
- Start/End on Teleporters: Must handle
(0,0)
or(N-1,N-1)
beingT
. - All Cells Blocked Except Teleporters: Path exists only via teleporting.
Final Thoughts
This problem taught me:
- Sometimes, the hardest part is redefining the problem.
- Graph theory hides in unexpected places (even teleporters!).
- Creative state representation unlocks solutions.
Try It Yourself
Input:
[
"...T",
".T#.",
"T##T",
"...."
]
Output: 5
(Path: Start → (0,3) → (3,3) → End).
Can you find the path? 🚀