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Coding Challenges
Jul 6, 202518 min read

The Most Creative Problem I’ve Ever Solved

How a seemingly simple grid problem involving teleporters pushed the limits of traditional algorithms and led to a graph-based “super node” insight.

AlgorithmsProblem SolvingBFSGraph TheoryCreativity

The Most Creative Problem I’ve Ever Solved


A Deep Dive into an Unconventional Coding Challenge



Introduction


Every programmer encounters problems that seem impossible at first—until a sudden flash of insight changes everything. This is the story of one such problem: a puzzle that forced me to think outside conventional algorithms and discover a solution so elegant that it felt like cracking a secret code.






The Problem: "Grid Escape with Teleporters"


(Inspired by a contest problem, simplified for clarity)



Scenario


You’re trapped in an N x N grid where:



  • Some cells contain teleporters (marked T).

  • Others are blocked (#) or empty (.).

  • You start at (0, 0) and must reach (N-1, N-1).



Catch:



  • Stepping on a teleporter instantly transports you to every other teleporter in the grid.

  • You can choose which teleporter to exit from (like a network of portals).



Goal: Find the shortest path to escape the grid.






First Attempt: Standard BFS (And Why It Failed)


My initial thought: "This is just a BFS problem with a twist."



Why BFS Broke Down



  1. Exponential States: If there are k teleporters, stepping on one creates k possible positions instantly.

  2. Infinite Loops: You could teleport between the same two points forever.

  3. Visited Tracking: Traditional visited checks fail because teleporting resets your possible locations.



Grid:
.T.
T.T
...


Stepping on (0,1) teleports you to all Ts: (0,1), (1,0), (1,2). From (1,0), you could teleport back to (0,1), creating a loop.






The Insight: Teleporters as a "Super Node"


After hours of frustration, I realized:



All teleporters are effectively one node in the traversal graph.


Key Observations



  • Teleporters are Linked: Entering any T means you can exit from any other T in zero steps.

  • BFS Layers Adjust: Moving to a teleporter doesn’t increment the path length until you exit one.



Solution Sketch



  1. Preprocess Teleporters: Collect all (i,j) positions of T into a list.

  2. Augmented BFS: Treat all teleporters as a single state (e.g., "I’m in the teleporter network").






The "Aha!" Moment: Pseudocode



from collections import deque

def shortest_path(grid):
N = len(grid)
teleporters = [(i, j) for i in range(N) for j in range(N) if grid[i][j] == 'T']

q = deque()
q.append((0, 0, False)) # (i, j, used_teleporter)
visited = set()
visited.add((0, 0, False))
steps = 0

while q:
for _ in range(len(q)):
i, j, used = q.popleft()

if (i, j) == (N-1, N-1):
return steps

if grid[i][j] == 'T' and not used:
for (ti, tj) in teleporters:
if (ti, tj) not in visited:
visited.add((ti, tj))
q.append((ti, tj, True)) # Teleport for free

for di, dj in [(0,1), (1,0), (-1,0), (0,-1)]:
ni, nj = i + di, j + dj
if 0 <= ni < N and 0 <= nj < N and grid[ni][nj] != '#':
if (ni, nj, used) not in visited:
visited.add((ni, nj, used))
q.append((ni, nj, used))
steps += 1
return -1





Why This Works



  • State = (Position, Teleporter Usage)

  • (i, j, False): Haven’t used a teleporter yet.

  • (i, j, True): Already used one (prevents loops).

  • Teleporting is a Zero-Cost Move

  • Efficiency: Visited checks prevent redundant work. Worst case: O(N²) like standard BFS.






Edge Cases That Tripped Me Up



  1. No Teleporters: Falls back to classic BFS.

  2. Start/End on Teleporters: Must handle (0,0) or (N-1,N-1) being T.

  3. All Cells Blocked Except Teleporters: Path exists only via teleporting.






Final Thoughts


This problem taught me:



  • Sometimes, the hardest part is redefining the problem.

  • Graph theory hides in unexpected places (even teleporters!).

  • Creative state representation unlocks solutions.






Try It Yourself



Input:


[
"...T",
".T#.",
"T##T",
"...."
]


Output: 5 (Path: Start → (0,3) → (3,3) → End).



Can you find the path? 🚀


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